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	<title>ClemensKernBlog &#187; Streaming</title>
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	<description>about my life and personal projects</description>
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		<title>Resource Handling</title>
		<link>http://clemenskern.de/2010/01/19/resource-handling/</link>
		<comments>http://clemenskern.de/2010/01/19/resource-handling/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 17:09:42 +0000</pubDate>
		<dc:creator>Clemens</dc:creator>
				<category><![CDATA[Vergence]]></category>
		<category><![CDATA[Hot Swap]]></category>
		<category><![CDATA[Streaming]]></category>

		<guid isPermaLink="false">http://clemenskern.de/?p=95</guid>
		<description><![CDATA[Last week, I started working a bit on the Resource Handling of my engine. So first of all, I fixed the asynchronous loading mechanism (there was a lot of evil threading stuff in it). Hopefully it runs smooth now. After that I implemented a feature that I call &#8220;hot-swap resources&#8221;, which means I can switch [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, I started working a bit on the Resource Handling of my engine. So first of all, I fixed the asynchronous loading mechanism (there was a lot of evil threading stuff in it). Hopefully it runs smooth now. After that I implemented a feature that I call &#8220;hot-swap resources&#8221;, which means I can switch any resource at run time. For Example, I edit a texture, save it and go back to the engine and the texture gets reloaded automatically, no need to close and restart the engine. This also works with any shader, material or mesh file. Reloading is also asynchronous so you won&#8217;t notice any lags. Pretty cool stuff I think <img src='http://clemenskern.de/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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