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	<title>ClemensKernBlog &#187; Light Prepass</title>
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	<link>http://clemenskern.de</link>
	<description>about my life and personal projects</description>
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		<title>Summer Games University</title>
		<link>http://clemenskern.de/2010/07/28/summer-games-university/</link>
		<comments>http://clemenskern.de/2010/07/28/summer-games-university/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:35:42 +0000</pubDate>
		<dc:creator>Clemens</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Deferred Rendering]]></category>
		<category><![CDATA[Light Prepass]]></category>
		<category><![CDATA[Realtime Lighting]]></category>
		<category><![CDATA[SGU]]></category>
		<category><![CDATA[Vergence]]></category>

		<guid isPermaLink="false">http://clemenskern.de/?p=108</guid>
		<description><![CDATA[Today I gave a presentation at the first Summer University at the HdM. The last two days, Andreas Stiegler talked a lot about engine architecture, gameobjects and making everything ready for multiplayer games. I talked about how to connect a render pipeline to the engine and also about deferred rendering and lightprepass renderer. You can watch [...]]]></description>
			<content:encoded><![CDATA[<p>Today I gave a presentation at the first Summer University at the HdM. The last two days, <a href="http://blog.andreasstiegler.com/" target="_blank">Andreas Stiegler</a> talked a lot about engine architecture, gameobjects and making everything ready for multiplayer games. I talked about how to connect a render pipeline to the engine and also about deferred rendering and lightprepass renderer. You can watch the slides here:</p>
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<p>Or download as <a href="http://clemenskern.de/stuff/sgu_day3.pdf">pdf</a>. You can also watch my talk <a href="http://events.mi.hdm-stuttgart.de/2010-07-26-summer-games-university#peripherals" target="_blank">here</a>.</p>
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		<title>Gamesday 09</title>
		<link>http://clemenskern.de/2009/10/31/gamesday-09/</link>
		<comments>http://clemenskern.de/2009/10/31/gamesday-09/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 08:31:34 +0000</pubDate>
		<dc:creator>Clemens</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Deferred Rendering]]></category>
		<category><![CDATA[Gamesday]]></category>
		<category><![CDATA[Light Prepass]]></category>
		<category><![CDATA[Realtime Lighting]]></category>

		<guid isPermaLink="false">http://clemenskern.de/?p=83</guid>
		<description><![CDATA[Yesterday I gave a presentation at the gamesday at my university. The talk was about realtime lighting, especially about deferred and light prepass rendering. You can watch the slides here: Or download as pdf As soon as the videostream is ready, I will post the link here.]]></description>
			<content:encoded><![CDATA[<p>Yesterday I gave a presentation at the <a href="http://gamesday.mi.hdm-stuttgart.de/" target="_blank">gamesday</a> at my university. The talk was about realtime lighting, especially about deferred and light prepass rendering. You can watch the slides here:</p>
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<p>Or download as <a href="http://clemenskern.de/stuff/gamesday09_realtime_lighting.pdf">pdf</a></p>
<p>As soon as the videostream is ready, I will post the link here.</p>
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		<slash:comments>644</slash:comments>
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