Posts Tagged '3ds max'

Nov 14th, 2009 @ 13.31

Originally, my plan for this week was redoing the scene graph of the Vergence Engine. But meehhh, programming all the time isn’t that fun. So I did some modeling this week. More precisely redos of older models (the old tire was made by Kai). Here are a two comparison renderings:

And finally the 3ds max 64bit exporter is working and has a unit converter now 🙂