Jul 28th, 2010 @ 21.36
Today I gave a presentation at the first Summer University at the HdM. The last two days, Andreas Stiegler talked a lot about engine architecture, gameobjects and making everything ready for multiplayer games. I talked about how to connect a render pipeline to the engine and also about deferred rendering and lightprepass renderer. You can watch the slides here:
Or download as pdf. As soon as its ready you can also watch my talk at events.mi.hdm-stuttgart.de
Tags: Deferred Rendering, Light Prepass, Realtime Lighting, SGU, Vergence | in Personal
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Oct 31st, 2009 @ 10.07
Yesterday I gave a presentation at the gamesday at my university. The talk was about realtime lighting, especially about deferred and light prepass rendering. You can watch the slides here:
Or download as pdf
As soon as the videostream is ready, I will post the link here.
Tags: Deferred Rendering, Gamesday, Light Prepass, Realtime Lighting | in Personal
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